The battle royalers were the highest showing an average rating of 7.3 out of 10, the Pubnighters who only played one game were slightly lower at just seven and the IDUBRZ were least aggressive and most risk-averse with a score of 6.5. Risk-taking behavior followed a similar pattern seven point three seven and six point six. To further explore the topic I also Asked about pacifist routes and games and whether given the option the player would choose to take the peaceful, non aggressive route Or just solve the problem by running in guns blazing. Plus since I recognize that most pacifist routes and games, let’s be honest, suck I Included an option of, nope I wouldn’t choose it because it’s a mechanic That’s usually poorly implemented, to ensure that people weren’t avoiding Nonviolent play styles because no one but undertale can figure out how to make a complete game without killing things. Anyway the results were shocking, A whopping 48% of IDUBRZ could choose pacifism when offered, compared to only 29% of battle royalers and as we would expect Pubnighters were smack in the middle at 32%, so it would seem like the data is telling us that Fortnight and PUBG are in fact Prompting more aggressive strategies and higher amounts of risk-taking, but before you run off and misquote me Good Morning America hold up correlation doesn’t mean causation just because aggressive play lines up with a certain genre of game.
There are any number of variables to account for that, maybe it’s Not the game causing the aggression, but rather the gamer’s personality being more prone to aggressive play styles, and that’s where the personality test comes in. I asked all respondents take a Myers-Briggs-esc personality assessment, which breaks down your personality into sixteen key types based on four different categories. Now I go into much more detail in this and a past theory that you could watch right here But to briefly summarize the breakdown goes roughly like this: Are you quiet and introverted or do you like being extroverted and talking with people? Are you intuitive and focus on imagination and ideas or Observant and focused on the actual world and real-life events around you when making decisions? Are you a thinker and use logic or a Feeler who considers the emotions of others?
And lastly how do you run your life? Are you structured and scheduled or open and flexible? That’s a judging versus prospecting J versus P, neither word really makes sense there I honestly just think they ran out of letters. Anyway my logic was this, games Don’t necessarily make people more aggressive but certain personality types may be more drawn to these sorts of games. We would expect to see some personalities show up more or over-index for playing battle royale games if this is indeed true and Immediately in the data one point stood out the royalers were just more extroverted overall by about 14% Relative to the IDUBRZ catagory.
So seeing that I really started to crunch some numbers, and if I could just take a minute for a PSA right now Teachers I’m at Mat Pat, online personality and all-around nerd, and I have one thing to say to you screw PowerPoint presentations and introduce your students to Excel Anyone can drag and drop a stupid star, while learning how to master a pivot table on the other hand is like a nerd’s Greatest superpower. It allows you to totally teabag data So teach your students some useful life skills and remember knowledge is power; the more You know. So to eliminate the variable of the games I crossed the eight different personality traits measured by the test against aggression and risk-taking responses And it turns out my hypothesis was right, introverts on average reported their levels of aggression to be 5.7. Extroverts on the other hand rated themselves at nearly 6.5 .On average thinkers also rated their play style as more aggressive relative to feelers 6.3 compared to 5.7. And wouldn’t you know it’s, but a combination of the two traits, Extroverted thinkers, produce the most aggressive players by far. You actually see the scale go up Introverted Feelers are at the super low five point five, Introverted Thinkers and Extroverted Feelers jump up to 6.2, again remember that both of these only have one of the more aggressive personality trait types and finally Extroverted Thinkers, the double-whammy, Are at the highest levels of aggressive play at six point eight.
A similar trend is visible in the risky strategy category, meanwhile the other personality traits into Ituiting versus. Observing and Judging versus Prospecting showed no difference, fascinating right? But if you actually stop and think about what these traits mean it starts to make sense an Aggressive strategy is gonna require you to get up in people’s faces, be forceful and assertive; all things that are much easier for an Extrovert to do even in a virtual world. It also means that you’re gonna have to make enemies by directly confronting ’em, something that a Feeler who’s gonna be more sensitive to the emotions of others is going to avoid So when I went a layer deeper and divided up Extroverted gamers who play battle royale games versus Introverted battle royalers the trend still held Extroverted battle royalers were more aggressive relative to their Introverted counterparts, same with battle royale Thinkers versus Feelers. It even existed in the IDUBRZ category no one is questioning whether playing Mario games is getting people to take more risks and yet there you were, people who played Ppatformers with the E and T traits were just more likely to rate themselves as being more aggressive, so long story short It’s not the game making people aggressive or teaching them bad behavior, players with personalities that are more comfortable taking risks and getting aggressive are just more drawn to these sorts of high-action high-intensity games. So already I’ve given strong evidence to that initial point that I wanted to prove, that Battle royale games aren’t the rage virus that mainstream media outlets want to make them But obviously there’s another component to all this; the social component. Could games not only being not detrimental to gamers, but rather Beneficial could playing fortnight and PUBG actually help gamers get good socially?
That is what I set out to find next and the results of which I’ll be sharing with you in just a few days If I’m being totally honest all this data has been a beast to sort through so things are taking a bit longer than I would have liked But I wanted to make sure that I got this theory out to you sooner rather than later Simply because I promised it a few weeks ago at this point and I didn’t want to have to keep you waiting any longer So it’s my goal to have the follow-up you this Thursday can playing Fortnight or PUBG actually help you socially? Ring the bell to ensure that you don’t miss when he gets uploaded and in the meantime remember It’s all just a theory; A game theory Thanks for watching. Someone seriously identified as a big wolfo eating an even bigger chicken Where do they come up with this stuff? Oh, and this guy’s a banana helicopter?